Rules

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Operation Mode

Operation Mode

Gas Hero uses an automatic combat mode. Players need to configure their own combat lineup in advance and use it to fight in various battles.

Lineup

Lineup

The lineup consists of a total of 6 heroes. Only one hero with each codename can be included in your lineup. Each hero can equip a weapon and carry a pet.

Action Rules

Next to each hero is a vertical action bar. When the bar is full, the hero will attack or use a hero skill if available. The recharge rate is related to the hero's speed attribute.

Max Action Bar Value: 100%

  • Initial Action Value: The amount of action bar value the hero starts with

  • Action Rate: The percentage increase in action bar rate, e.g., 40% means the action bar increase rate is 1.4 times the original rate

  • Action Bar increase rate per second = Actual speed value in combat / 300 * 100% (e.g., if the speed value is 100, the action bar will fill up in 3 seconds)

  • During attack, counter-attack, combo, stun, or when a hero is unable to perform a normal attack (due to unmatched weapon), the action bar will not increase

Below each hero is a horizontal rage bar, which increases when the hero acts or is attacked. When the bar is full, the hero's action bar recharge rate will double for 15 seconds.

Effect: Doubles the action bar increase rate

  • Rage Duration: 15 seconds

  • Max Rage Points: 100 points

  • +2 points per second

  • +5 points when hit

  • +10 points when attacking

Standard Attack

Your hero's standard attack is determined by their weapon type.

Hero Skills

Each hero can have up to seven skills. Some require MP to be used, some strengthen the hero's attributes. More details will be provided in the next chapter.

Basic Attributes

The five primary attributes in this game are Attack, Defence, Health Points (HP), Magic Points(MP), and Speed. When calculating damage from an attack, subtract the target's Defence value from the attacker's Attack value. Damage mitigation is capped at 20% of the attacker's Attack value. Skills can amplify damage, sometimes consume MP. Additionally, a character's Speed determines the rate at which their action bar increases.

Attack
Defence
HP
MP
Speed
Attribute
Description
Limit

HP

Maximum health points, increased with hero level up

-

MP

Maximum magic points, determined at the birth of the hero

-

Attack

Attack

Attack power, increased with hero level up

-

Defence


Defense power, increased with hero level up

-

Speed


Speed


Rate of increase of the action bar, determined at the birth of the hero

-

HP%

HP%

Increases the maximum HP value by a percentage

-

MP%

MP%

Increases MP by a percentage

-

Attack%

Attack%

Increases the maximum attack power by a percentage

-

Defence%

Defence%

Increases the maximum defense power by a percentage

-

Speed%

Speed%

Increases speed by a percentage

-

Crit

Crit

The probability of inflicting critical damage on the enemy

60%

Crit Damage

Crit Damage

Initial critical damage is 150%. This attribute represents the additional percentage increase over this base value

-

Dodge

Dodge

The probability of evading incoming enemy damage

60%

Combo

Combo

After triggering a combo, the hero will launch an additional normal attack. Combos will not trigger new combos

-

Counter

Counter

After triggering a counter, the hero will attack the enemy who attacked him as an additional normal attack. Counters will not trigger new combos

-

Crit Res

Crit Res

Reduces the critical hit rate of the attacker (e.g., if the opponent's critical rate is 15% and your resistance is 10%, the actual critical rate is 5%)

-

Dodge Res

Dodge Res

Reduces the enemy's dodge rate when attacking them

-

Combo Res

Combo Res

Reduces the probability of the opponent launching a combo attack on you

-

Counter Res

Counter Res

Reduces the probability of the opponent counterattacking you

-

Stun Res

Stun Res

Reduces the probability of the opponent causing a stun status on you

-

Bleed Res

Bleed Res

Reduces the probability of the opponent causing a bleeding status on you

-

Reflect

Reflect

Reflects a certain percentage of the damage received back to the opponent

75%

Action Value

Action Value

At the start of combat, immediately possess a certain percentage of action power

-

Rage Value

Rage Value

At the start of combat, immediately possess a certain percentage of rage

-

Action Rate

Action Rate

During combat, the speed of action power increase is enhanced by a certain percentage

-

Rage Rate

Rage Rate

During combat, the speed of rage increase is enhanced by a certain percentage

-

Dispel

Dispel

Dispelling on your side will clear negative buffs, dispelling the enemy will make the enemy clear positive buffs, some special buffs cannot be dispelled (such as the invincibility of Ascetic Monk's 6th skill)

-

Continuous Damage

Continuous Damage

Inflicts damage once per second, the value is the percentage of the attack described in the skill description

-

Continuous Healing

Continuous Healing

Heals once per second, the value is the percentage of the attack described in the skill description

-