Rules
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Gas Hero uses an automatic combat mode. Players need to configure their own combat lineup in advance and use it to fight in various battles.
The lineup consists of a total of 6 heroes. Only one hero with each codename can be included in your lineup. Each hero can equip a weapon and carry a pet.
Action Rules
Next to each hero is a vertical action bar. When the bar is full, the hero will attack or use a hero skill if available. The recharge rate is related to the hero's speed attribute.
Below each hero is a horizontal rage bar, which increases when the hero acts or is attacked. When the bar is full, the hero's action bar recharge rate will double for 15 seconds.
Standard Attack
Your hero's standard attack is determined by their weapon type.
Hero Skills
Each hero can have up to seven skills. Some require MP to be used, some strengthen the hero's attributes. More details will be provided in the next chapter.
Basic Attributes
The five primary attributes in this game are Attack, Defence, Health Points (HP), Magic Points(MP), and Speed. When calculating damage from an attack, subtract the target's Defence value from the attacker's Attack value. Damage mitigation is capped at 20% of the attacker's Attack value. Skills can amplify damage, sometimes consume MP. Additionally, a character's Speed determines the rate at which their action bar increases.
Attack
Defence
HP
MP
Speed
Attribute
Description
Limit
HP
Maximum health points, increased with hero level up
-
MP
Maximum magic points, determined at the birth of the hero
-
Attack power, increased with hero level up
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Defence
Defense power, increased with hero level up
-
Rate of increase of the action bar, determined at the birth of the hero
-
Increases the maximum HP value by a percentage
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Increases MP by a percentage
-
Increases the maximum attack power by a percentage
-
Increases the maximum defense power by a percentage
-
Increases speed by a percentage
-
The probability of inflicting critical damage on the enemy
60%
Initial critical damage is 150%. This attribute represents the additional percentage increase over this base value
-
The probability of evading incoming enemy damage
60%
The probability of adding an additional normal attack when dealing damage to the enemy. Combos can‘t trigger another combo
60%
The probability of counterattacking with a normal attack when taking damage from an enemy
60%
Reduces the critical hit rate of the attacker (e.g., if the opponent's critical rate is 15% and your resistance is 10%, the actual critical rate is 5%)
-
Reduces the enemy's dodge rate when attacking them
-
Reduces the probability of the opponent launching a combo attack on you
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Reduces the probability of the opponent counterattacking you
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Reduces the probability of the opponent causing a stun status on you
-
Reduces the probability of the opponent causing a bleeding status on you
-
Reflects a certain percentage of the damage received back to the opponent
50%
At the start of combat, immediately possess a certain percentage of action power
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At the start of combat, immediately possess a certain percentage of rage
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During combat, the speed of action power increase is enhanced by a certain percentage
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During combat, the speed of rage increase is enhanced by a certain percentage
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