rule

Types

  • Individual Match: Participants compete individually to determine the champions of various clans, guilds, districts, cities, and the world.

  • Clan Match: Participants compete as a clan to determine the champions of various guilds, districts, cities, and the world.

  • Guild Match: Participants compete as a guild to determine the champions of various districts, cities, and the world.

The combat mechanism for clan and guild tournaments is similar to group adventures, where players take turns in a specific order with a maximum time limit for each player's appearance. If neither side is defeated during the battle time, the side with the higher total damage wins.

Schedule

  • Individual Match:

    • Register starts at 24:00 UTC on the 10th day of each Election Cycle*.

    • Battle starts at 24:00 UTC on the 11th day.

  • Clan Match:

    • Register starts at 24:00 UTC on the 20th day.

    • Battle starts at 24:00 UTC on the 21th day.

  • Guild Match:

    • Register starts at 24:00 UTC on the 32th day.

    • Battle starts at 24:00 UTC on the 33th day.

*Election Cycle: The interval between each elder election is 32 days.

*When submitting the registration, the list of participating players will be determined;

*At 0:00 UTC on the day of the battle, the lineup of participating troops will be determined.

Tournament

Structure

  • Up to 9 teams per level, with champions determined through elimination matches.

  • The champions of each level** compete in elimination matches to determine the champions of the next level.

  • The matching schedule is randomly drawn, and there may be byes in the first round of each level.

  • Matches will be automatically conducted and progressed, and recordings can be viewed.

**Level: clan, guild, district, city, world.