rule
Types
Individual Match: Participants compete individually to determine the champions of various clans, guilds, districts, cities, and the world.
Clan Match: Participants compete as a clan to determine the champions of various guilds, districts, cities, and the world.
Guild Match: Participants compete as a guild to determine the champions of various districts, cities, and the world.
The combat mechanism for clan and guild tournaments is similar to group adventures, where players take turns in a specific order with a maximum time limit for each player's appearance. If neither side is defeated during the battle time, the side with the higher total damage wins.
Schedule
Individual Match:
Register starts at 24:00 UTC on the 10th day of each Election Cycle*.
Battle starts at 24:00 UTC on the 11th day.
Clan Match:
Register starts at 24:00 UTC on the 20th day.
Battle starts at 24:00 UTC on the 21th day.
Guild Match:
Register starts at 24:00 UTC on the 32th day.
Battle starts at 24:00 UTC on the 33th day.
*Election Cycle: The interval between each elder election is 32 days.
*When submitting the registration, the list of participating players will be determined;
*At 0:00 UTC on the day of the battle, the lineup of participating troops will be determined.
Tournament
Structure
Up to 9 teams per level, with champions determined through elimination matches.
The champions of each level** compete in elimination matches to determine the champions of the next level.
The matching schedule is randomly drawn, and there may be byes in the first round of each level.
Matches will be automatically conducted and progressed, and recordings can be viewed.
**Level: clan, guild, district, city, world.