Troop Assets
Fragment Synthesis
You can obtain weapon fragments(blueprint fragments) and pet fragments(ancient fragments) by adventuring and using the auction house to collect all 3 kinds of fragments.
Fragment
Type
synthesize
Obtain a normal hero of the corresponding rarity and with a random codename. There is a 5% chance of a higher rarity.
Obtain a weapon of the corresponding rarity and with a random weapon type. There is a 5% chance of a higher rarity.
Amount
Needed
Rarity
Common
Uncommon
Rare
Epic
Legendary
Days
20
30
40
50
60
Hero Rarity
Common
Uncommon
Rare
Probability
75%
20%
5%
Common
Uncommon
Rare
Epic
Legendary
20
30
40
50
60
Skills
1st
2nd
3rd
4th
5th
6th
7th
Learn
Probability
20%
14%
10%
8%
6%
5%
4%
Codename
Parents'
Other
Probability
80%
20%
The rarity of the new hero is influenced by parents:
Parent 1
Rarity
Common
Common
Common
Common
Common
Uncommon
Uncommon
Uncommon
Uncommon
Rare
Rare
Rare
Epic
Epic
Legendary
95
52.5
47.5
-
-
10
5
-
-
-
-
-
-
-
-
5
45
7.5
-
-
85
47.5
-
-
10
-
-
-
-
-
-
2.5
45
-
-
5
47.5
-
-
90
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There is a chance of having twins, and the chance increases as the number of breed increases:
Breed cost as below (single parent), the cost will increase when the times of breeding increases:
RARITY
Common
Uncommon
Rare
Epic
Legendary
30
100
300
1000
3000
15
50
150
500
1500
GMT
2
6
20
60
200
The breed cost will change according to number of times they have bred
Times Bred
1
2
3
4
5
6
7
Cost increase
0%
0%
50%
100%
150%
200%
250%
When the attributes types or values of the weapon you obtain are not satisfactory, you can use Power Can and Reforging Dust for reforging and remodeling:
You need use Power Can and Reforing Dust to reforge, the amounts, types and values of all attributes of the weapon will be randomly reshuffled.
You need use GAS To remodel, the values of all attributes of the weapon will be randomly reshuffled within a certain range.
When the number of consecutive reforgings or remodelings reaches a certain number, the lower limit of the random value range will be increased, and this can happen multiple times.
Common
Uncommon
Rare
Epic
Legendary
1
3
10
30
100
6
60
200
600
-
-
1
3
10
5
15
50
150
500
1 -> 2
2 -> 3
3 -> 4
4 -> 5
50
100
200
400
-
300
600
1200
-
-
1800
3600
-
-
-
10800
There is a possibility of rarity improvement. During evolution, up to five existing pets can be consumed to increase the rarity improvement probability. The higher the rarity and tier of the pets invested, the greater the probability of improvement. Different rarities of pets have different upper limits for rarity improvement probability.
Rarity
changes
Common -> Uncommon
Uncommon -> Rare
Rare -> Epic
Epic -> Legendary
Probability
Base
5%
5%
5%
5%
Probability
Limit
80%
70%
60%
50%