Troop Assets

Fragment Synthesis

You can obtain weapon fragments(blueprint fragments) and pet fragments(ancient fragments) by adventuring and using the auction house to collect all 3 kinds of fragments.

Fragment
Type

Hero(DNA)
(different rarities)

Hero
(different rarities)




Hero
(different rarities)

Weapon(blueprint)
(different rarities)

Weapon
(different rarities)




Weapon
(different rarities)

Pet(ancient)
(different rarities)

Pet
(different rarities)


synthesize

Obtain a normal hero of the corresponding rarity and with a random codename. There is a 5% chance of a higher rarity.

Obtain a weapon of the corresponding rarity and with a random weapon type. There is a 5% chance of a higher rarity.

Obtain a pet of the corresponding rarity and with a random type and random tier.

Obtain a pet of the corresponding rarity and with a random type and random tier.

Amount
Needed

100


100






100


100






100

100




100


Hero Death Time

Hero Death Time

Hero Death Time

As mentioned earlier, the heroes in the lineup will eventually die based on time in the physical world. Here are the specific number of days:

As mentioned earlier, the heroes in the lineup will eventually die based on time in the physical world. Here are the specific number of days:

Rarity

Common

Uncommon

Rare

Epic

Legendary

Days

20

30

40

50

60

Hero Capsule

Hero Capsule

In the game, Hero Capsule can be obtained through the auction house, which can be used to directly obtain heroes. There is a small chance of obtaining a Genesis Hero (as the unminted quantity of Genesis Heroes decreases, the probability of getting a Genesis Hero from a Hero Sleeping Pod gradually decreases), and the probability is the same for all the code names.

Genesis Hero probability:
unminted quantity / 20000 * 100%

In the game, Hero Capsule can be obtained through the auction house, which can be used to directly obtain heroes. There is a small chance of obtaining a Genesis Hero (as the unminted quantity of Genesis Heroes decreases, the probability of getting a Genesis Hero from a Hero Sleeping Pod gradually decreases), and the probability is the same for all the code names.

Genesis Hero probability:
unminted quantity / 20000 * 100%

Hero Rarity

Common

Uncommon

Rare

Probability

75%

20%

5%

Hero Upgrade

Hero Upgrade

The maximum level of heroes of different rarities is different. Each level up requires the use of Hero Potion, and when the level is a multiple of 10, additional GMT is required.

Leveling up can increase the hero's basic attributes: Attack, Defense, and HP. MP and Speed will not increase with level. How much each level increases depends on the hero's attribute growth rate, which is randomly determined when the hero is born.

The maximum level of heroes of different rarities is different. Each level up requires the use of Hero Potion, and when the level is a multiple of 10, additional GMT is required.

Leveling up can increase the hero's basic attributes: Attack, Defense, and HP. MP and Speed will not increase with level. How much each level increases depends on the hero's attribute growth rate, which is randomly determined when the hero is born.

There is also a chance for heroes to learn new skills when they upgrade. When a hero is born, they only have the ability to make normal attacks. As they upgrade and learn more skills, their fighting style and abilities will become more and more obvious and powerful. Skill learning occurs in sequence, meaning that each time, only the next skill that has not yet been learned, as seen on the hero profile, has a chance of being learned.

Hero skills have different levels, and their growth is described in the next chapter.

There is also a chance for heroes to learn new skills when they upgrade. When a hero is born, they only have the ability to make normal attacks. As they upgrade and learn more skills, their fighting style and abilities will become more and more obvious and powerful. Skill learning occurs in sequence, meaning that each time, only the next skill that has not yet been learned, as seen on the hero profile, has a chance of being learned.

Hero skills have different levels, and their growth is described in the next chapter.

Rarities

Rarities

Common

Uncommon

Rare

Epic

Legendary

Max level

Max level

20

30

40

50

60

Skills

1st

2nd

3rd

4th

5th

6th

7th

Learn
Probability

20%

14%

10%

8%

6%

5%

4%

Levels

Levels

2-9

2-9

10

10

11-19

11-19

20

20

21-29

21-29

30

30

31-39

31-39

40

40

41-49

41-49

50

50

51-59

51-59

60

60

Hero
potion
Hero
potion

1

1

1

1

2

2

2

2

6

6

6

6

18

18

18

18

54

54

54

54

162

162

162

162

GMT

GMT

-

-

1

1

-

-

1

1

-

-

4

4

-

-

12

12

-

-

36

36

-

-

108

108

Breeding

Breeding

Breeding is an important way to obtain new heroes, and the following conditions must be met:

  1. Parents need to be one male and one female.

  2. Parents must reach level 10.

  3. Each Parent’s breed times is less than 7.

  4. Each hero can breed once every 3 days.

The codename of the new hero is influenced by parents, and is most likely to be the same as the parents’, with a small chance of changing to another codename.

Breeding is an important way to obtain new heroes, and the following conditions must be met:

  1. Parents need to be one male and one female.

  2. Parents must reach level 10.

  3. Each Parent’s breed times is less than 7.

  4. Each hero can breed once every 3 days.

The codename of the new hero is influenced by parents, and is most likely to be the same as the parents’, with a small chance of changing to another codename.

Codename

Parents'

Other

Probability

80%

20%

The rarity of the new hero is influenced by parents:

Parent 1
Rarity

Common

Common

Common

Common

Common

Uncommon

Uncommon

Uncommon

Uncommon

Rare

Rare

Rare

Epic

Epic

Legendary

Parent 2
Rarity
P2
Rarity

Common

C

Uncommon

U

Rare

R

Epic

E

Legendary

L

Uncommon

U

Rare

R

Epic

E

Legendary

L

Rare

R

Epic

E

Legendary

L

Epic

E

Legendary

L

Legendary

L

Common
%

c%

95

52.5

47.6

47.5

47.5

10

5.1

5

5

0.2

0.1

0.1

0

-

-

Uncommon
%

u%

4.8

44.9

7.3

2.5

2.4

85

47.4

42.6

42.5

9.8

5

4.9

0.2

0.1

-

Rare
%

r%

0.2

2.5

42.6

5.1

0.2

4.8

44.9

7.4

2.5

85

47.5

42.6

10

5.1

0.2

Epic
%

e%

-

0.1

2.4

42.5

4.9

0.2

2.5

42.6

5

4.8

44.9

7.3

85

47.4

9.8

Legendary
%

l%

-

-

0.1

2.4

45

0

0.1

2.4

45

0.2

2.5

45.1

4.8

47.4

90

There is a chance of having twins, and the chance increases as the number of breed increases:

Breed
times
Breed
times

1

1

2

2

3

3

4

4

5

5

6

6

7

7

Twin
Probability
Twin
Probability

5%

5%

5%

5%

10%

10%

15%

15%

20%

20%

25%

25%

30%

30%

Breed cost as below (single parent), the cost will increase when the times of breeding increases:


RARITY

Common

Uncommon

Rare

Epic

Legendary

HERO
potion
Hero
potion

30

100

300

1000

3000

Power
Can
Hero
potion

15

50

150

500

1500


GMT

2

6

20

60

200

The breed cost will change according to number of times they have bred

Times Bred

1

2

3

4

5

6

7

Cost increase

0%

0%

50%

100%

150%

200%

250%

Weapon Reforging/ Recycling

Weapon Reforging/
Recycling

When the attributes of the weapon you obtain are not satisfactory, you can use Reforging Dust for reforging:

  1. The types and amount of attributes of the weapon will not change.

  2. The values of all attributes of the weapon will be randomly reshuffled within a certain range.

  3. When the number of consecutive reforgings reaches a certain number, the lower limit of the random value range will be increased, and this can happen multiple times.

  1. If there is no reforging for 1 hour, the accumulated number of reforgings will be reset to 0.

  2. Selling will result in the accumulated number of reforgings being reset to 0.

  3. Reforging high-quality weapons requires the consumption of GMT.

Excess weapons can also be recycled into reforging dust.


Rarities



Rarities

Common

Uncommon

Rare

Epic

Legendary

Reforging
Dust


Reforging
Dust

1

3

10

30

100


GMT



GMT

-

-

1

3

10

Decompose into
reforginG dust
Decompose
into
reforginG
dust

5

15

50

150

500

Pet Evolution

Pet Evolution

Pets go through a total of 5 tiers from their egg form to their final complete form. Each tier can evolve into the next tier, requiring Evolution Cookies.

Pets go through a total of 5 tiers from their egg form to their final complete form. Each tier can evolve into the next tier, requiring Evolution Cookies.

Evolution cookies
Needed in Evolution
Pet
Evolution
Items
Needed in
Evolution

1 -> 2

2 -> 3

3 -> 4

4 -> 5


Common




Common

50

100

200

400


Uncommon




Uncommon

-

300

600

1200


Rare




Rare

-

-

1800

3600


Epic




Epic

-

-

-

10800

There is a possibility of rarity improvement. During evolution, up to five existing pets can be consumed to increase the rarity improvement probability. The higher the rarity and tier of the pets invested, the greater the probability of improvement. Different rarities of pets have different upper limits for rarity improvement probability.

Rarity
changes

Common -> Uncommon

Uncommon -> Rare

Rare -> Epic

Epic -> Legendary

Probability
Base

5%

5%

5%

5%

Probability
Limit

80%

70%

60%

50%